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Farbrausch

Masters of compression

Farbrausch revolutionised size-limited demos, creating full games in 96KB and procedural worlds in 4KB through extreme compression and procedural generation.

pc scenedemogermanprocedural 2000–present

Overview

Farbrausch took the demo scene’s size constraints and made them art. Their 64K intros contained more content than most full games. Their 96KB .kkrieger was a complete first-person shooter. They proved that procedural generation and clever compression could achieve the seemingly impossible.

Fast facts

  • Founded: 2000, Germany.
  • Speciality: Size-limited productions.
  • Famous for: Procedural generation, compression.
  • Influence: Modern game engines.

Legendary productions

ProductionSizeAchievement
fr-08: .the” product64KBFull 3D engine, procedural everything
.kkrieger96KBComplete FPS with levels
fr-041: debris177KBStunning visuals

Technical innovations

Farbrausch pioneered:

  • Procedural texture synthesis
  • Algorithmic music generation
  • Extreme executable compression
  • Real-time content generation

Industry influence

Their techniques influenced:

  • Procedural game generation
  • Asset compression
  • Shader programming
  • Indie game development

Members joined companies like Crytek, bringing size-coding discipline to AAA development.

See also