Farbrausch
Masters of compression
Farbrausch revolutionised size-limited demos, creating full games in 96KB and procedural worlds in 4KB through extreme compression and procedural generation.
Overview
Farbrausch took the demo scene’s size constraints and made them art. Their 64K intros contained more content than most full games. Their 96KB .kkrieger was a complete first-person shooter. They proved that procedural generation and clever compression could achieve the seemingly impossible.
Fast facts
- Founded: 2000, Germany.
- Speciality: Size-limited productions.
- Famous for: Procedural generation, compression.
- Influence: Modern game engines.
Legendary productions
| Production | Size | Achievement |
|---|---|---|
| fr-08: .the” product | 64KB | Full 3D engine, procedural everything |
| .kkrieger | 96KB | Complete FPS with levels |
| fr-041: debris | 177KB | Stunning visuals |
Technical innovations
Farbrausch pioneered:
- Procedural texture synthesis
- Algorithmic music generation
- Extreme executable compression
- Real-time content generation
Industry influence
Their techniques influenced:
- Procedural game generation
- Asset compression
- Shader programming
- Indie game development
Members joined companies like Crytek, bringing size-coding discipline to AAA development.