Skip to content
Hardware

Power Pad

Gaming on your feet

Nintendo's floor mat controller for the NES that pioneered physical gaming years before Dance Dance Revolution.

nintendo-nes controllerfitnessnintendofloor-mat 1986–1988

Overview

The Power Pad (originally Family Fun Fitness before Nintendo acquired it) was a floor mat controller for the NES featuring pressure-sensitive spots that players stepped on. Released in 1986, it pioneered physical video gaming a decade before Dance Dance Revolution made the concept mainstream.

Though commercially unsuccessful, the Power Pad demonstrated that games could make players move - a concept that would eventually become a billion-dollar market with Wii Fit and Ring Fit Adventure.

Fast Facts

  • Original name: Family Fun Fitness (Bandai)
  • Nintendo release: 1988 (as Power Pad)
  • Technology: Pressure-sensitive membrane
  • Spots: 12 (in two configurations: A and B side)
  • Games: Only ~6 compatible titles
  • Legacy: Predecessor to dance mats

Design

The Power Pad featured:

  • Durable vinyl mat
  • 12 pressure-sensitive spots
  • Two-sided (different configurations)
  • Blue spots on side A, red on side B
  • Connected to NES controller port

Compatible Games

Limited software support:

GameYearUse
World Class Track Meet1988Running in place
Dance Aerobics1987Fitness routines
Short Order / Eggsplode!1989Puzzle stepping
Super Team Games1988Athletic events
Athletic World1987Sports compilation

Why It Didn’t Succeed

The Power Pad faced challenges:

  • Limited game library
  • Space requirements (floor space)
  • Apartment-unfriendly (noise)
  • Novelty wore off quickly
  • Marketing as “fitness” before market ready

Legacy

Despite commercial failure, Power Pad pioneered:

  • Floor mat gaming
  • Physical input for home consoles
  • Fitness gaming concept
  • Two-player physical competition

Dance Dance Revolution (1998) would vindicate the concept.

The DDR Connection

DDR succeeded where Power Pad struggled:

  • Music-driven (inherently fun)
  • Social/competitive
  • Arcade presence built audience
  • Better timing technology
  • “Cool” factor

Same concept, better execution and timing.

See Also