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Charles Cecil

Broken Sword's creator

The British game designer who founded Revolution Software and created the beloved Broken Sword series, keeping point-and-click adventures alive through industry changes.

cross-platform revolutionadventurebritishdesigner 1962–present

Overview

Charles Cecil is a British game designer and founder of Revolution Software, the studio behind Beneath a Steel Sky and the Broken Sword series. When American studios abandoned adventure games, Cecil kept the genre alive from York, England, creating critically acclaimed titles that proved point-and-click adventures could thrive in the modern era.

Fast Facts

  • Born: 1962, UK
  • Company: Revolution Software (founded 1990)
  • Headquarters: York, England
  • Key series: Broken Sword (5+ games)
  • Style: Story-driven, historical settings

Revolution Software

Founded after working at Artic Computing and US Gold:

GameYearPlatform
Lure of the Temptress1992Amiga, DOS
Beneath a Steel Sky1994Amiga, DOS
Broken Sword: Shadow of the Templars1996PC, PlayStation
Broken Sword II: The Smoking Mirror1997PC, PlayStation
Broken Sword: The Sleeping Dragon2003PC, consoles
Broken Sword 5: The Serpent’s Curse2014Multi-platform

Beneath a Steel Sky

Revolution’s breakthrough:

  • Cyberpunk dystopia in Australia
  • Art by Dave Gibbons (Watchmen)
  • Critical acclaim
  • Later released free on GOG.com
  • Sequel released 2020 (Beyond a Steel Sky)

The Broken Sword Series

Cecil’s signature achievement:

  • Protagonist George Stobbart
  • Historical conspiracy plots
  • Templar mysteries
  • European settings
  • Mix of drama and humour

The first game remains one of the best-reviewed adventures ever.

Virtual Theatre

Revolution’s technology:

  • NPCs with independent routines
  • Characters moved around environments
  • World felt alive
  • Influenced by text adventure techniques
  • Advanced for early 1990s

Keeping Adventures Alive

When LucasArts and Sierra abandoned adventures:

  • Cecil continued making them
  • Found new platforms (mobile, consoles)
  • Used Kickstarter for Broken Sword 5
  • Proved audience still existed
  • Maintained genre during dark years

Industry Contributions

Beyond his games:

  • BAFTA recognition
  • Speaks at industry events
  • Advocates for narrative games
  • Mentors new developers
  • Preserves adventure game legacy

Design Philosophy

Cecil’s approach:

  • Story comes first
  • Characters must be compelling
  • Puzzles should feel logical
  • Settings should be researched
  • Quality over quantity

See Also