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Dona Bailey

Centipede's co-creator

One of the first women to design a major arcade game, co-creating Centipede at Atari and proving that diverse perspectives could create broadly appealing games.

arcade ataripioneerwoman-in-gamesarcade 1956–present

Overview

Dona Bailey was one of the only women working in video game development in the early 1980s, co-designing Centipede at Atari alongside Ed Logg. In an era when arcades were considered male spaces, Bailey created a game that appealed broadly to all players. Her story highlights both the potential for diverse voices in game design and the challenges women faced in the industry.

Fast Facts

  • Born: 1956
  • Role: Game designer, programmer
  • Key creation: Centipede (1980, co-designed with Ed Logg)
  • At Atari: 1980-1982
  • Notable: One of first women in arcade game design

Path to Atari

Bailey arrived through engineering:

  1. Studied mathematics at University of Arkansas
  2. Worked at General Motors on microprocessor-controlled displays
  3. Saw Space Invaders at a bar - was captivated
  4. Applied to Atari specifically to make games
  5. Hired into coin-op division in 1980

Centipede

Bailey’s contribution to the classic:

  • Co-designed gameplay with Ed Logg
  • Advocated for approachable design
  • Chose the colourful, insect theme
  • Contributed to the trackball controls
  • Created a less aggressive aesthetic than typical arcade games

The result attracted players who avoided other arcade games.

Design Philosophy

Bailey brought different perspectives:

Traditional ArcadeBailey’s Approach
Dark space themesColourful garden
Violent conflictBug extermination
IntimidatingApproachable
Male-focused marketingBroader appeal

Centipede became notably popular with women players.

Industry Challenges

Bailey faced difficulties:

  • One of very few women in development
  • Hostile work environment
  • Minimal credit initially
  • Left Atari in 1982

She later became an educator and advocate for diversity in games.

Legacy

Bailey’s impact extends beyond Centipede:

  • Demonstrated women could design hit games
  • Proved different perspectives create broader appeal
  • Inspired future women in the industry
  • Highlighted the cost of hostile workplaces

The industry lost decades of potential diverse voices after her experience.

Academic Career

After leaving games:

  • Became a professor at University of Arkansas
  • Taught in information systems
  • Spoke about diversity in technology
  • Inducted into World Video Game Hall of Fame (Centipede, 2017)

See Also