Overview
British gaming’s distinctive voice. Hare co-founded Sensible Software with Chris Yates, creating games that combined accessible gameplay with irreverent personality. Sensible Soccer stripped football to essentials while adding aftertouch. Cannon Fodder made war cute yet poignant. The Sensible style—tiny sprites, big gameplay—influenced a generation of British developers.
Fast facts
- Born: 1966.
- Company: Sensible Software (co-founder).
- Key works: Sensible Soccer, Cannon Fodder.
- Style: Accessible, personality-driven.
Sensible Software era
| Title | Year | Impact |
|---|
| Wizball | 1987 | Early hit |
| Sensible Soccer | 1992 | Football redefined |
| Cannon Fodder | 1993 | War with personality |
| Sensible World of Soccer | 1994 | Career depth |
Design philosophy
| Principle | Implementation |
|---|
| Accessibility | Easy to learn |
| Depth | Hard to master |
| Personality | Distinctive character |
| Innovation | Fresh approaches |
Sensible Soccer legacy
| Feature | Innovation |
|---|
| Aftertouch | Curved shots |
| Speed | Fast-paced action |
| Tiny players | Full pitch view |
| Influence | Football gaming template |
Post-Sensible
| Period | Activity |
|---|
| Tower Studios | Subsequent work |
| Sociable Soccer | Spiritual successor |
| Industry veteran | Continued involvement |
See also