Overview
The fans were right all along. When publishers declared isometric CRPGs dead, Kickstarter proved otherwise. Obsidian’s Pillars of Eternity raised $4 million; inXile’s Wasteland 2 broke records; Larian’s Divinity: Original Sin became a phenomenon. Veterans returned to make games publishers refused to fund. The renaissance validated patient fans who kept playing Baldur’s Gate while the industry chased other trends.
Fast facts
- Catalyst: Double Fine Adventure (2012).
- Peak: Pillars of Eternity (2015).
- Culmination: Baldur’s Gate 3 (2023).
- Key platform: Kickstarter, Fig.
Kickstarter pioneers
| Project | Year | Raised |
|---|
| Wasteland 2 | 2012 | $2.9 million |
| Project Eternity | 2012 | $4.16 million |
| Torment: Tides | 2013 | $4.19 million |
| Pillars II | 2017 | $4.4 million |
Key releases
| Title | Year | Developer |
|---|
| Divinity: Original Sin | 2014 | Larian |
| Pillars of Eternity | 2015 | Obsidian |
| Tyranny | 2016 | Obsidian |
| Pathfinder: Kingmaker | 2018 | Owlcat |
| Baldur’s Gate 3 | 2023 | Larian |
Design trends
| Revival | Innovation |
|---|
| Turn-based combat | Strategic depth |
| Party management | Classic feel |
| Reactivity | Modern standards |
| Writing quality | Literary ambition |
Publisher response
| Reaction | Example |
|---|
| Initial scepticism | Genre “dead” |
| Crowdfunding proof | Audience exists |
| Eventual investment | Larian funding |
| AAA return | Baldur’s Gate 3 |
Baldur’s Gate 3 impact
| Achievement | Significance |
|---|
| Critical acclaim | Universal praise |
| Commercial success | 15+ million sales |
| GOTY awards | Industry recognition |
| Genre validation | CRPG mainstream again |
See also