Skip to content
Phenomena

Video Game Crash

1983's industry collapse

The video game crash of 1983 nearly destroyed the North American games industry, caused by market saturation, poor quality control, and the infamous E.T. cartridge burial.

atari-2600 historyindustrycrisis 1983–1985

Overview

In 1983, the North American video game market collapsed. Revenues dropped from $3.2 billion to $100 million within two years. Retailers refused to stock games. Publishers folded. Atari buried unsold cartridges in New Mexico. The industry many thought dead would be resurrected by a Japanese playing card company with a grey box called the NES.

Fast facts

  • Peak market: $3.2 billion (1983).
  • Trough: $100 million (1985).
  • Primary cause: Market saturation and quality collapse.
  • Recovery: Nintendo’s NES (1985 US launch).

Contributing factors

FactorImpact
Market floodingToo many consoles competing
Poor qualityRushed, terrible games
No curationAnyone could publish
PC competitionHome computers rising
Retailer exodusStores stopped stocking

The E.T. disaster

AspectReality
Development time5 weeks
QualityWidely considered unplayable
SalesMillions returned unsold
LandfillCartridges buried in New Mexico
SymbolRepresented industry hubris

Market saturation

YearCompeting consoles
1982Atari, Coleco, Mattel, others
1983Dozens of systems, thousands of games

Quality collapse

ProblemExample
Licensed gamesRushed tie-ins
Third-party floodingNo quality control
Copy-cat titlesIdentical gameplay
Consumer fatigueWhy buy more?

Industry response

CompanyAction
AtariMass layoffs, cartridge burial
MattelExit games business
ColecoExit games business
RetailersDeclared games a fad

Nintendo’s solution

StrategyImplementation
Quality controlSeal of Quality
Limited licensesThird-party restrictions
Positioning”Entertainment system” not “game”
Pack-inR.O.B. robot for toy stores

See also