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Steam

The platform that changed PC gaming

Valve's Steam transformed PC game distribution from retail boxes to digital downloads, becoming the dominant storefront while enabling indie developers and creating new business models.

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Overview

Steam began as Valve’s solution for updating Counter-Strike. It became PC gaming’s dominant distribution platform, fundamentally changing how games are sold, updated, and played. Steam’s success enabled the indie revolution, introduced seasonal sales culture, and made Valve one of gaming’s most valuable private companies—all while remaining controversial for its market dominance and curation policies.

Fast Facts

AspectDetail
LaunchSeptember 2003
DeveloperValve Corporation
Initial purposeGame updates, anti-cheat
Market share~75% of PC digital sales
Games available50,000+ (2024)
Monthly users120+ million

History

YearMilestone
2003Launch (required for Half-Life 2)
2005Third-party games begin appearing
2007Community features added
2009First major sale event
2012Greenlight launches
2013Steam Machines announced
2017Direct replaces Greenlight
2022Steam Deck launches

Core Features

FeatureFunction
LibraryOwned games accessible anywhere
UpdatesAutomatic patching
Cloud savesSync across machines
AchievementsGamerscore equivalent
Friends listSocial features
WorkshopUser-generated content
ReviewsCommunity ratings

Business Model

RevenueSource
Platform cut30% of sales (tiered for large publishers)
Market feesCommunity Market transactions
Game salesValve’s own titles

The 30% cut became industry standard—and industry controversy.

Impact on Developers

Positive

BenefitEffect
No physical productionZero manufacturing cost
Global reachInstant worldwide distribution
UpdatesFix games post-launch
VisibilityAccess to millions of players

Challenges

IssueProblem
DiscoverabilityThousands of releases compete
Revenue share30% to Valve
Review bombingCommunity backlash
Curation absenceQuality variance

The Sale Culture

Steam normalised deep discounts:

EventPattern
Summer SaleMajor annual event
Winter SaleHoliday season
Autumn SaleSmaller but significant
Publisher salesYear-round promotions

Players learned to wait; the “backlog” became standard.

Steam and Indies

DevelopmentImpact
2005-2010Curated selection
2012 GreenlightCommunity voting for approval
2017 DirectNear-open submission

Steam’s evolution tracked indie gaming’s growth—and its flooding problems.

Competition

CompetitorApproach
Epic Games StoreExclusives, 12% cut
GOGDRM-free focus
HumbleCharity bundles
itch.ioIndie focus, flexible pricing
Game PassSubscription model

Steam maintained dominance despite well-funded competitors.

Controversies

IssueContext
Market dominanceNear-monopoly concerns
30% cutIndustry pressure for lower
CurationQuality control debates
Regional pricingCurrency manipulation
Adult contentPolicy inconsistency

Steam Deck

Valve’s 2022 handheld:

FeaturePurpose
Portable PCSteam library anywhere
SteamOSLinux-based, Proton compatibility
VerifiedGame compatibility ratings

The Deck made Steam a hardware platform.

Technical Infrastructure

SystemFunction
Content serversGlobal CDN
SteamworksDeveloper tools, matchmaking
VACAnti-cheat
ProtonWindows game compatibility on Linux

Legacy

Steam proved digital distribution could replace retail for games. Its success funded Valve’s transition from developer to platform owner. The company’s hands-off approach created both the indie revolution and the curation crisis. Love it or resent it, Steam defined how PC games are bought and played in the 21st century.

See Also