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Total Conversions

Complete game overhauls

Total conversions replaced everything in a game—art, sound, gameplay—creating entirely new experiences on existing engines, sometimes rivalling commercial releases in scope.

pc moddingcommunitycreation 1994–present

Overview

Why just add a level when you could make a new game? Total conversions went beyond modding to replace every asset—textures, models, sounds, and gameplay—creating complete games that merely borrowed an engine. Some achieved commercial quality; a few became commercial products. They represented modding’s highest ambition.

Fast facts

  • Definition: Complete game replacement.
  • Scope: All assets replaced.
  • Engine: Only shared element.
  • Quality: Sometimes commercial-grade.

Defining characteristics

ElementReplaced
GraphicsAll textures, models
AudioMusic, sound effects
GameplayMechanics, rules
StorySetting, narrative

Notable examples

TCBase gameResult
Counter-StrikeHalf-LifeCommercial release
Team FortressQuakeGenre creation
Aliens TCDoomLicensed quality
They HungerHalf-LifeHorror experience

Development challenges

ChallengeScale
Asset creationHundreds of items
Team coordinationMultiple disciplines
Quality consistencyProfessional standards
Time investmentYears of work

Engine selection

ConsiderationFactor
Tool availabilitySDK quality
DocumentationLearning resources
CommunitySupport network
CapabilitiesTechnical fit
IssueConcern
Engine licensingDistribution rights
IP usageAvoiding infringement
Commercial releasePermission needed

Commercial transitions

PathExample
Hired by developerCounter-Strike team
Standalone releaseRed Orchestra
Portfolio pieceIndustry employment

Community recognition

AwardSignificance
Mod of the YearModDB recognition
Community acclaimPlayer adoption
Developer noticeProfessional interest

See also