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Companies & Studios

BioWare

Story-driven RPGs

BioWare defined modern Western RPGs through companion relationships, moral choices, and cinematic presentation in Baldur's Gate, Knights of the Old Republic, and Mass Effect.

pcPlayStationxbox developerrpgea 1995–present

Overview

BioWare made players care about party members. Their RPGs transformed companions from stat bundles into characters with arcs, opinions, and romances. From Baldur’s Gate through Mass Effect, they refined a formula: gather a party, make moral choices, save the world—and maybe fall in love along the way.

Fast facts

  • Founded: 1995, Edmonton, Canada.
  • Founders: Ray Muzyka, Greg Zeschuk.
  • Known for: Party-based RPGs.
  • Parent: EA (acquired 2007).

Infinity Engine era

TitleYear
Baldur’s Gate1998
Baldur’s Gate II2000

Knights of the Old Republic

AchievementImpact
Star Wars RPGBeloved adaptation
Light/Dark systemMoral framework
CompanionsMemorable cast
TwistGaming history

Mass Effect trilogy

InnovationImplementation
Save importChoices persist
Dialogue wheelCinematic conversations
Romance systemRelationship depth
Commander ShepardPlayer avatar

Dragon Age series

TitleYear
Dragon Age: Origins2009
Dragon Age II2011
Dragon Age: Inquisition2014

BioWare formula

ElementExecution
Party companionsRecruitment, loyalty
Moral choicesConsequences
Romance optionsCharacter relationships
Epic narrativeWorld-saving stakes

EA acquisition

YearEvent
2007Acquired by EA
EffectLarger budgets
Trade-offCorporate pressure

See also