Overview
Blizzard rarely invented genres—they perfected them. Warcraft refined RTS. Diablo polished action RPGs. World of Warcraft dominated MMOs. Their philosophy of “easy to learn, difficult to master” combined with relentless polish created games that defined standards and built communities lasting decades.
Fast facts
- Founded: 1991 (as Silicon & Synapse).
- Location: Irvine, California.
- Renamed: Blizzard Entertainment (1994).
- Parent: Activision Blizzard (2008).
Major franchises
| Franchise | First entry | Genre |
|---|
| Warcraft | 1994 | RTS |
| Diablo | 1996 | Action RPG |
| StarCraft | 1998 | RTS |
| World of Warcraft | 2004 | MMO |
| Overwatch | 2016 | Team shooter |
Design philosophy
| Principle | Implementation |
|---|
| Polish | ”It’s done when it’s done” |
| Accessibility | Easy entry point |
| Depth | High skill ceiling |
| Support | Long-term updates |
StarCraft esports
| Achievement | Impact |
|---|
| South Korea | National phenomenon |
| Professional leagues | Career players |
| Longevity | Decade of competition |
World of Warcraft
| Achievement | Scale |
|---|
| Peak subscribers | 12+ million |
| Genre dominance | MMO standard |
| Cultural impact | Mainstream recognition |
Battle.net
| Innovation | Effect |
|---|
| Online platform | Unified multiplayer |
| Free service | No subscription fees |
| Community | Persistent identity |
Corporate changes
| Year | Event |
|---|
| 2008 | Activision merger |
| 2023 | Microsoft acquisition |
See also