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Classic Games

Warcraft: Orcs & Humans

Blizzard's strategy debut

Warcraft brought real-time strategy to fantasy, establishing Blizzard's flagship universe with humans versus orcs warfare and accessible multiplayer competition.

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Overview

Blizzard looked at Dune II and saw potential for fantasy warfare. Warcraft pitted humans against orcs in real-time battles, but more importantly, it introduced Blizzard’s design philosophy—polished, accessible, and intensely competitive multiplayer. The Warcraft universe would eventually spawn an empire.

Fast facts

  • Developer: Blizzard Entertainment.
  • Setting: Azeroth.
  • Factions: Humans, Orcs.
  • Legacy: Launched major franchise.

Dune II evolution

InheritedModified
Base buildingFantasy setting
Resource harvestingGold mines, lumber
Unit productionMedieval/fantasy units
Tech treesBuilding prerequisites

Faction design

FactionUnitsMagic
HumansKnights, archersClerics, mages
OrcsGrunts, spearmenNecrolytes, warlocks

Resource system

ResourceSource
GoldMines (finite)
LumberForests (renewable)

Multiplayer focus

FeatureInnovation
Head-to-headCompetitive matches
Modem playRemote opponents
BalanceSymmetric factions
SpeedFast-paced decisions

Series evolution

TitleYearInnovation
Warcraft1994Foundation
Warcraft II1995Naval, air units
Warcraft III2002Heroes, RPG elements
World of Warcraft2004MMO transition

Blizzard identity

ElementEstablishment
PolishHigh production values
AccessibilityEasy to learn
DepthHard to master
SupportLong-term patches

See also