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Companies & Studios

Cavedog Entertainment

Total ambition

Cavedog Entertainment created Total Annihilation, pushing RTS toward unprecedented scale before parent company GT Interactive's collapse ended the studio's promising trajectory.

pc developerrtsscale 1995–2000

Overview

Think bigger. Cavedog Entertainment emerged from Humongous Entertainment as its “mature” division, immediately challenging RTS conventions. While Blizzard and Westwood refined micro-management, Chris Taylor’s team pursued macro-scale warfare—hundreds of units, streaming economies, 3D terrain. Total Annihilation rivalled StarCraft technically and commercially. GT Interactive’s bankruptcy killed Cavedog before they could follow up.

Fast facts

  • Founded: 1995.
  • Parent: Humongous Entertainment/GT Interactive.
  • Location: Bothell, Washington.
  • Closed: 2000.

Key releases

TitleYearAchievement
Total Annihilation1997Scale RTS
TA: Core Contingency1998Expansion
TA: Battle Tactics1998Expansion
TA: Kingdoms1999Fantasy spin-off

Technical innovations

FeatureImplementation
3D terrainHeight advantage
Physics projectilesTrajectory calculation
Streaming economyContinuous flow
Unit counts500+ simultaneous

Design philosophy

PrincipleExpression
Scale warfareHundreds of units
Economic flowContinuous resources
Unit diversityExtensive rosters
Mod supportCommunity content

Collapse

EventImpact
GT Interactive troublesParent company failure
Infogrames acquisitionCorporate restructuring
Studio closure2000
Staff dispersalIndustry-wide

Legacy projects

SuccessorDeveloperConnection
Supreme CommanderGas Powered GamesChris Taylor
Planetary AnnihilationUber EntertainmentTA veterans
Beyond All ReasonCommunityOpen-source

See also