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Classic Games

Supreme Commander

Strategic zoom

Supreme Commander delivered Total Annihilation's spiritual successor with revolutionary strategic zoom, letting players seamlessly transition from individual units to entire theatre overview.

pc strategyrtssci-fi 2007

Overview

See everything. Supreme Commander’s strategic zoom transformed RTS interface design—one mousewheel scroll took players from watching a single unit to viewing the entire battlefield as icons. Chris Taylor’s vision of grand-scale warfare finally had the technology to match. Thousand-unit battles, experimental superweapons, and multi-front conflicts demanded the macro-level perspective that zoom provided.

Fast facts

  • Developer: Gas Powered Games.
  • Designer: Chris Taylor.
  • Year: 2007.
  • Innovation: Strategic zoom.

Strategic zoom

LevelView
CloseIndividual units
MediumSquad formations
FarUnit icons
StrategicFull map

Faction design

FactionPhilosophy
UEFBalanced, conventional
CybranStealth, speed
AeonTechnology, purity
SeraphimAlien power

Experimental units

UnitFunction
MonkeylordSpider assault
FatboyMobile factory
ColossusSacred assault bot
CzarFlying fortress

Economic system

FeatureImplementation
MassExtracted, fabricated
EnergyGenerated, stored
AdjacencyBonus placement
OverflowShared resources

Scale warfare

AspectScope
Map sizes80km × 80km
Unit countsThousands
BattlesMulti-front
DurationHour-long matches

Legacy

TitleYear
Forged Alliance2007
Supreme Commander 22010
FAF CommunityOngoing

See also