Overview
Brothers Rand and Robyn Miller built worlds meant for exploration, not conquest. Cyan’s Myst became the best-selling PC game by trusting players to observe, think, and discover without hand-holding. Their contemplative design philosophy—beautiful worlds, logical puzzles, minimal instruction—created a distinct genre that continues with new projects.
Fast facts
- Founded: 1987.
- Founders: Rand Miller, Robyn Miller.
- Location: Spokane, Washington.
- Known for: Myst series.
Myst series
| Title | Year | Platform |
|---|
| Myst | 1993 | Mac, PC |
| Riven | 1997 | PC |
| Myst III: Exile | 2001 | PC |
| Myst IV: Revelation | 2004 | PC |
| Myst V: End of Ages | 2005 | PC |
Design philosophy
| Principle | Implementation |
|---|
| No hand-holding | Discover everything |
| Logical puzzles | Internal consistency |
| Beautiful worlds | Art-driven design |
| Isolation | Solitary experience |
Technical innovation
| Achievement | Game |
|---|
| CD-ROM showcase | Myst |
| Pre-rendered 3D | All titles |
| Real-time 3D | Later entries |
Riven achievement
| Aspect | Scale |
|---|
| Development time | 4 years |
| Team size | Expanded significantly |
| Visual quality | Exceeded Myst |
| Puzzle integration | World-embedded |
Uru: Ages Beyond Myst
| Innovation | Approach |
|---|
| Online component | Multiplayer Myst |
| Real-time 3D | Engine change |
| Expansion content | Ongoing Ages |
Later projects
| Title | Year |
|---|
| Obduction | 2016 |
| Firmament | 2023 |
See also