CD-ROM
650 megabytes of possibility
CD-ROM transformed gaming through massive storage capacity, enabling full-motion video, voice acting, and expansive worlds impossible on floppy disks.
Overview
CD-ROM offered 650MB of storage—over 400 floppy disks worth. This capacity enabled full-motion video, voice acting, CD audio soundtracks, and sprawling game worlds. The technology transformed expectations: games became cinematic experiences. Some developers filled the space wisely; others padded with forgettable FMV. Either way, CD-ROM defined 1990s gaming.
Fast facts
- Capacity: 650-700MB.
- Read speed: 1x = 150KB/s; improved over time.
- Gaming adoption: started early 1990s.
- Advantages: capacity, CD audio, cheap replication.
- Disadvantages: load times, seek times, scratches.
Gaming impact
How CD-ROM changed games:
- Voice acting: full dialogue possible.
- FMV: full-motion video sequences.
- Music: CD-quality soundtracks.
- Scope: larger worlds, more content.
- Multimedia: encyclopaedias, educational software.
Platform implementations
CD-ROM in gaming:
- Mega-CD: Sega’s add-on (1991).
- PC CD-ROM: standard drive adoption.
- PlayStation: CD as primary format.
- Saturn: also CD-based.
- 3DO, CD-i: multimedia-focused platforms.