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Systems

PlayStation

The disc revolution

Sony's PlayStation transformed gaming through CD-ROM capacity, third-party support, and marketing that made consoles mainstream adult entertainment.

PlayStation consolesony32-bit 1994–present

Overview

Sony’s PlayStation emerged from a failed Nintendo partnership and transformed the industry. CD-ROM capacity enabled cinematic experiences; developer-friendly architecture attracted third parties; marketing positioned gaming for adults. The PlayStation won its generation decisively, establishing Sony as a gaming giant and proving that console gaming was mainstream entertainment, not just toys.

Fast facts

  • Manufacturer: Sony Computer Entertainment.
  • CPU: MIPS R3000A at 33.8MHz.
  • GPU: custom Sony chip.
  • Media: CD-ROM.
  • RAM: 2MB main, 1MB video.
  • Sales: 102+ million units.

Why it won

PlayStation’s advantages:

  • CD-ROM: massive capacity, cheap manufacturing.
  • Developer support: reasonable licensing, good tools.
  • Third parties: Sony courted developers Nintendo alienated.
  • Adult marketing: positioned for older audiences.
  • Game library: Final Fantasy VII, Metal Gear Solid, hundreds more.

Industry impact

What PlayStation changed:

  • Media format: CD became console standard.
  • Demographic: gaming aged up.
  • Competition: Sega effectively defeated.
  • Franchises: enabled new blockbuster series.

See also