Overview
History’s finest strategists. Ensemble Studios proved RTS could educate while entertaining. Age of Empires taught ancient history; Age of Empires II conquered the medieval period; Age of Mythology embraced legend. Every release earned critical acclaim and strong sales. Microsoft closed them anyway in 2009—a decision that still baffles industry observers.
Fast facts
- Founded: 1995.
- Founders: Tony Goodman, Rick Goodman, others.
- Location: Dallas, Texas.
- Closed: 2009.
Key releases
| Title | Year | Setting |
|---|
| Age of Empires | 1997 | Ancient |
| Age of Empires II | 1999 | Medieval |
| Age of Mythology | 2002 | Mythological |
| Age of Empires III | 2005 | Colonial |
| Halo Wars | 2009 | Sci-fi |
Design philosophy
| Principle | Expression |
|---|
| Historical accuracy | Research-based design |
| Accessibility | Easy to learn |
| Depth | Hard to master |
| Educational value | Learn through play |
Technical achievement
| Engine | Innovation |
|---|
| Genie Engine | AoE 1-2 foundation |
| BANG! Engine | 3D transition |
| Pathfinding | Industry-leading |
| AI | Adaptive opponents |
Closure controversy
| Factor | Reality |
|---|
| Sales | Consistently strong |
| Critical reception | Excellent |
| Microsoft decision | Strategic refocus |
| Staff reaction | Shock, disappointment |
Legacy
| Continuation | Steward |
|---|
| Forgotten Empires | Community support |
| Definitive Editions | Xbox Game Studios |
| Age of Empires IV | Relic Entertainment |
See also