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Classic Games

Age of Empires

History in real-time

Age of Empires brought historical civilisations to real-time strategy, spanning Stone Age to Iron Age while teaching players history through gameplay.

pcMac strategyrtshistorical 1997

Overview

From caves to cavalry. Age of Empires proved RTS could be educational without sacrificing fun. Ensemble Studios created twelve civilisations spanning ancient history, each progressing through four ages of technological advancement. The formula—villagers gathering resources, advancing through ages, building wonders—defined historical RTS for a generation. Microsoft had found their answer to Warcraft.

Fast facts

  • Developer: Ensemble Studios.
  • Publisher: Microsoft.
  • Year: 1997.
  • Engine: Genie Engine.

Age progression

AgeTechnology
Stone AgeBasic units
Tool AgeImproved weapons
Bronze AgeChariots, temples
Iron AgeAdvanced units

Civilisation design

CultureBonus focus
EgyptiansChariot archers
GreeksInfantry, academy
BabyloniansWalls, towers
YamatoCavalry, villagers

Economic system

ResourceSource
FoodForaging, farming, fishing
WoodTree chopping
GoldMining
StoneQuarrying

Wonder victory

MechanicImplementation
ConstructionExpensive building
TimerCountdown to victory
TargetEnemy priority
AlternativeMilitary/conquest

Series evolution

TitleYearSetting
Age of Empires1997Ancient
Age of Empires II1999Medieval
Age of Mythology2002Mythological
Age of Empires III2005Colonial

See also