Galoob
Game Genie company
The American toy company that distributed the Game Genie and won the landmark lawsuit against Nintendo, establishing the legality of game enhancement devices.
Overview
Galoob (Lewis Galoob Toys) was an American toy company best known in gaming for distributing the Game Genie and defeating Nintendo in court. Their legal victory established that game enhancement devices were legal, setting precedent that still affects the industry. Galoob proved that players had the right to modify their gaming experience.
Fast Facts
- Founded: 1957
- Location: San Francisco
- Famous for: Game Genie distribution
- Legal victory: Nintendo v. Galoob (1992)
- Acquired: Hasbro (1998)
- Legacy: Legal precedent
The Game Genie Partnership
| Party | Role |
|---|---|
| Codemasters | Designed the device |
| Galoob | US distribution |
| Marketing | Mainstream retail |
The Nintendo Lawsuit
The landmark case:
| Aspect | Details |
|---|---|
| Filed: | 1990 |
| Plaintiff: | Nintendo |
| Claim: | Copyright infringement |
| Nintendo argument: | Creates derivative works |
| Galoob defence: | Fair use, no permanent copies |
| Ruling: | Galoob won (9th Circuit, 1992) |
Legal Impact
The ruling established:
- Players can modify their game experience
- Temporary memory changes aren’t derivative works
- Enhancement devices are legal
- Precedent for future cases
Business Success
Game Genie performed well:
| Metric | Result |
|---|---|
| Units sold | Millions |
| Platforms | NES, SNES, Genesis, GB |
| Market | Mainstream retail |
| Reception | Very popular |
Other Products
Galoob wasn’t only Game Genie:
- Micro Machines (massive hit)
- Various toy lines
- Action figures
- General toy company
Acquisition
In 1998:
- Hasbro acquired Galoob
- Game Genie brand faded
- Micro Machines continued
- Legacy in legal precedent
Legacy
Galoob’s legal victory established principles that extend beyond gaming—that purchasers have rights to modify products they own, that temporary modifications aren’t copyright violations, and that enhancement devices serve legitimate purposes. This precedent influences debates about right-to-repair and DRM circumvention today.