Media Molecule
Play, create, share
Media Molecule pioneered user-generated content gaming with LittleBigPlanet and Dreams, proving players could become creators within commercial games.
Overview
Four developers from Lionhead and Criterion. A vision of games where players created as much as they played. Media Molecule launched in 2006 and delivered LittleBigPlanet two years later, demonstrating that accessible creation tools could anchor major releases. Their follow-up, Dreams, went further—a full game creation engine hidden inside a PlayStation exclusive. The studio embodies Guildford’s creative lineage.
Fast facts
- Founded: 2006, Guildford, UK.
- Founders: Mark Healey, Alex Evans, Kareem Ettouney, David Smith.
- Origin: Ex-Lionhead, ex-Criterion staff.
- Acquired by: Sony (2010).
Founding team
| Person | Background |
|---|---|
| Mark Healey | Lionhead (Rag Doll Kung Fu) |
| Alex Evans | Bullfrog, Lionhead |
| Kareem Ettouney | Criterion, Lionhead |
| David Smith | Criterion |
Key releases
| Game | Year | Innovation |
|---|---|---|
| LittleBigPlanet | 2008 | Accessible level creation |
| LittleBigPlanet 2 | 2011 | Full game creation |
| Tearaway | 2013 | Vita paper craft aesthetic |
| Dreams | 2020 | Complete game engine as game |
Design philosophy
| Principle | Expression |
|---|---|
| Play, Create, Share | Three pillars of engagement |
| Accessible tools | No programming required |
| Community showcase | Featured user creations |
| Iterative creation | Test while building |
Dreams achievement
Dreams transcended “game” to become development environment. Users created:
- Full 3D games
- Animated films
- Interactive music experiences
- Art installations
- Remakes of classic games
The engine’s accessibility meant non-programmers could realise visions previously requiring professional tools.
Guildford DNA
Media Molecule represents the Guildford cluster’s creative apex—founded by veterans of Lionhead and Criterion, continuing innovation within Sony’s portfolio. Their offices became pilgrimage sites for developers interested in user-generated content.
Legacy
LittleBigPlanet’s philosophy influenced Minecraft, Roblox, and countless games with creation modes. Media Molecule proved that giving players creative tools could sustain engagement beyond traditional content models.