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Companies & Studios

Media Molecule

Play, create, share

Media Molecule pioneered user-generated content gaming with LittleBigPlanet and Dreams, proving players could become creators within commercial games.

playstation-3playstation-4playstation-5pspplaystation-vita developerbritishguildfordcreative 2006–present

Overview

Four developers from Lionhead and Criterion. A vision of games where players created as much as they played. Media Molecule launched in 2006 and delivered LittleBigPlanet two years later, demonstrating that accessible creation tools could anchor major releases. Their follow-up, Dreams, went further—a full game creation engine hidden inside a PlayStation exclusive. The studio embodies Guildford’s creative lineage.

Fast facts

  • Founded: 2006, Guildford, UK.
  • Founders: Mark Healey, Alex Evans, Kareem Ettouney, David Smith.
  • Origin: Ex-Lionhead, ex-Criterion staff.
  • Acquired by: Sony (2010).

Founding team

PersonBackground
Mark HealeyLionhead (Rag Doll Kung Fu)
Alex EvansBullfrog, Lionhead
Kareem EttouneyCriterion, Lionhead
David SmithCriterion

Key releases

GameYearInnovation
LittleBigPlanet2008Accessible level creation
LittleBigPlanet 22011Full game creation
Tearaway2013Vita paper craft aesthetic
Dreams2020Complete game engine as game

Design philosophy

PrincipleExpression
Play, Create, ShareThree pillars of engagement
Accessible toolsNo programming required
Community showcaseFeatured user creations
Iterative creationTest while building

Dreams achievement

Dreams transcended “game” to become development environment. Users created:

  • Full 3D games
  • Animated films
  • Interactive music experiences
  • Art installations
  • Remakes of classic games

The engine’s accessibility meant non-programmers could realise visions previously requiring professional tools.

Guildford DNA

Media Molecule represents the Guildford cluster’s creative apex—founded by veterans of Lionhead and Criterion, continuing innovation within Sony’s portfolio. Their offices became pilgrimage sites for developers interested in user-generated content.

Legacy

LittleBigPlanet’s philosophy influenced Minecraft, Roblox, and countless games with creation modes. Media Molecule proved that giving players creative tools could sustain engagement beyond traditional content models.

See also