LittleBigPlanet
Play, create, share
Media Molecule's LittleBigPlanet gave players tools to create and share their own levels, establishing user-generated content as a pillar of modern game design.
Overview
A knitted doll named Sackboy. A physics-based platformer. Level creation tools accessible to anyone. Media Molecule’s LittleBigPlanet arrived on PlayStation 3 in 2008 and demonstrated that players could be creators. Within months, millions of user-made levels ranged from simple obstacle courses to recreations of other games. The “Play, Create, Share” philosophy became a template for games-as-platforms.
Fast facts
- Developer: Media Molecule (Guildford, UK).
- Founders: Ex-Lionhead, ex-Criterion staff.
- Platform: PlayStation exclusive.
- Community: Over 10 million user-created levels by 2015.
Creation tools
| Feature | Capability |
|---|---|
| Intuitive interface | Drag-and-drop level building |
| Material system | Different physics properties |
| Logic tools | Switches, triggers, counters |
| Sticker system | Decoration and labelling |
Physics foundation
Everything in LittleBigPlanet operated on physics principles:
- Objects had weight and momentum
- Materials bounced, stuck, or broke differently
- Three-layer depth added puzzle complexity
- Grab mechanics enabled swinging and climbing
Community creativity
| Creation type | Examples |
|---|---|
| Platformer levels | Traditional obstacle courses |
| Recreations | Mario, Sonic stages rebuilt |
| Music sequencers | Playable instruments |
| Calculators | Functional logic machines |
| Short films | Cinematic experiences |
Guildford origins
Media Molecule was founded in 2006 by developers from Lionhead and Criterion—quintessential Guildford cluster DNA. Their debut demonstrated how accumulated local expertise could produce innovative new studios.
Series expansion
| Game | Year | Innovation |
|---|---|---|
| LittleBigPlanet | 2008 | Core creation tools |
| LittleBigPlanet 2 | 2011 | Game creation, not just levels |
| LittleBigPlanet Karting | 2012 | Racing spinoff |
| LittleBigPlanet 3 | 2014 | New playable characters |
| Sackboy: A Big Adventure | 2020 | Traditional 3D platformer |
Legacy
LittleBigPlanet proved user-generated content could anchor major releases. Its influence extends to Minecraft, Roblox, and Dreams—Media Molecule’s even more ambitious creation platform.