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Companies & Studios

Retro Studios

Metroid's second life

Retro Studios rescued Metroid with Prime, translating the 2D exploration formula into acclaimed first-person action under Nintendo's guidance.

gamecubewiiswitch developermetroidnintendo 1998–present

Overview

The American studio that earned Nintendo’s trust. Retro Studios faced troubled beginnings—multiple cancelled projects, staff turnover—before Shigeru Miyamoto intervened. The result was Metroid Prime, a first-person Metroid that reviewers called impossible. It wasn’t. Retro proved Western developers could handle Nintendo’s premier franchises with respect.

Fast facts

  • Founded: 1998.
  • Location: Austin, Texas.
  • Parent: Nintendo (acquired 2002).
  • Breakout: Metroid Prime (2002).

Metroid Prime trilogy

TitleYearPlatform
Metroid Prime2002GameCube
Metroid Prime 2: Echoes2004GameCube
Metroid Prime 3: Corruption2007Wii
Metroid Prime 4TBDSwitch

Donkey Kong work

TitleYear
Donkey Kong Country Returns2010
Tropical Freeze2014

Development style

AspectApproach
Nintendo oversightMiyamoto involvement
PolishExtended development
FaithfulnessRespecting source
Technical skillHardware mastery

Legacy

AchievementImpact
Prime successRevived dormant franchise
Western trustProved external quality
Nintendo familyFull subsidiary
Ongoing workPrime 4 development

See also