Metroid Prime
First-person isolation
Retro Studios translated Metroid's atmospheric exploration into first-person, creating one of the GameCube's defining experiences.
Overview
Fans were sceptical when Nintendo announced an American studio would make a first-person Metroid. Retro Studios silenced doubts with Metroid Prime, which preserved everything essential about the series—isolation, exploration, ability-gated progression—while reimagining it from Samus’s visor. The result ranks among gaming’s greatest transitions between perspectives.
Fast facts
- Developer: Retro Studios.
- Publisher: Nintendo.
- Designer oversight: Shigeru Miyamoto, Kensuke Tanabe.
- Setting: planet Tallon IV.
- Visor modes: combat, scan, thermal, X-ray.
- Trilogy: Prime, Echoes, Corruption; remastered 2023.
Design philosophy
Translating Metroid to 3D:
- Exploration first: combat secondary to discovery.
- Scan visor: environmental storytelling through data.
- Lock-on combat: reduces FPS twitch demands.
- Backtracking: classic Metroid ability gating.
Atmospheric achievement
Creating isolation:
- Environmental design: alien biology and ancient ruins.
- Music: ambient and melancholic.
- Minimal dialogue: story through environmental details.
- Samus alone: no companions, no radio chatter.