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Classic Games

Super Metroid

The perfect formula

Nintendo's Super Metroid refined the exploration-action formula to near perfection, becoming the template against which all Metroidvanias are measured.

SNES actionexplorationmetroidvania 1994

Overview

Super Metroid opens with one of gaming’s great introductions: “The last Metroid is in captivity. The galaxy is at peace.” Minutes later, Ridley steals the infant Metroid, and Samus pursues to planet Zebes. What follows is exploration-driven action perfected—interconnected areas unlocked through ability acquisition, atmospheric isolation, and a final sequence that remains emotionally powerful decades later.

Fast facts

  • Developer: Nintendo R&D1 / Intelligent Systems.
  • Director: Yoshio Sakamoto.
  • Platform: Super Nintendo.
  • Map size: massive interconnected world.
  • Abilities: morph ball, grapple beam, super missiles, and more.
  • Influence: defined the Metroidvania genre.

Design perfection

Why it endures:

  • Guided freedom: subtle environmental cues suggest paths.
  • Ability gating: new powers open new areas.
  • Atmosphere: isolation through visual and audio design.
  • Sequence breaking: skilled players find shortcuts.

The ending

Emotional impact:

  • Baby Metroid: returns to assist Samus.
  • Sacrifice: creature dies saving the player.
  • Mother Brain: final confrontation with series nemesis.
  • Escape: timed exit as planet explodes.

See also