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Companies & Studios

Telltale Games

Episodic adventure revival

Telltale Games revived adventure gaming through episodic releases and licensed properties, pioneering choice-driven narrative before rapid expansion led to closure and rebirth.

pcPlayStationxbox developeradventureepisodic 2004–present

Overview

Former LucasArts developers refused to let adventures die. Telltale’s episodic model—releasing games in chapters like TV seasons—revived the genre. Sam & Max returned, The Walking Dead became a phenomenon, and licensed properties from Batman to Game of Thrones found interactive life. Then success bred overextension, and the original company collapsed before being reborn.

Fast facts

  • Founded: 2004 (original).
  • Founders: Ex-LucasArts staff.
  • Innovation: Episodic release model.
  • Closure: 2018 (revived 2019).

Founding team

NameLucasArts role
Dan ConnorsProducer
Kevin BrunerProgrammer
Troy MolanderBusiness

Early releases

TitleYear
Telltale Texas Hold’em2005
Bone2005-2006
Sam & Max seasons2006-2010
Tales of Monkey Island2009

The Walking Dead breakthrough

AchievementImpact
SalesMassive success
AwardsGame of the Year
Emotional impactMade players cry
Industry attentionAdventure revival

Choice-driven narrative

FeatureImplementation
Dialogue choicesCharacter relationships
”They will remember”Consequence tracking
Branching scenesStory variation
Illusion of choiceManageable scope

Licensed properties

PropertyYears
The Walking Dead2012-2019
The Wolf Among Us2013-2014
Batman2016-2018
Game of Thrones2014-2015

Closure and rebirth

YearEvent
2018Original studio closes
2019LCG Entertainment acquires
2019+Continues operations

See also