Overview
Former LucasArts developers refused to let adventures die. Telltale’s episodic model—releasing games in chapters like TV seasons—revived the genre. Sam & Max returned, The Walking Dead became a phenomenon, and licensed properties from Batman to Game of Thrones found interactive life. Then success bred overextension, and the original company collapsed before being reborn.
Fast facts
- Founded: 2004 (original).
- Founders: Ex-LucasArts staff.
- Innovation: Episodic release model.
- Closure: 2018 (revived 2019).
Founding team
| Name | LucasArts role |
|---|
| Dan Connors | Producer |
| Kevin Bruner | Programmer |
| Troy Molander | Business |
Early releases
| Title | Year |
|---|
| Telltale Texas Hold’em | 2005 |
| Bone | 2005-2006 |
| Sam & Max seasons | 2006-2010 |
| Tales of Monkey Island | 2009 |
| Achievement | Impact |
|---|
| Sales | Massive success |
| Awards | Game of the Year |
| Emotional impact | Made players cry |
| Industry attention | Adventure revival |
Choice-driven narrative
| Feature | Implementation |
|---|
| Dialogue choices | Character relationships |
| ”They will remember” | Consequence tracking |
| Branching scenes | Story variation |
| Illusion of choice | Manageable scope |
Licensed properties
| Property | Years |
|---|
| The Walking Dead | 2012-2019 |
| The Wolf Among Us | 2013-2014 |
| Batman | 2016-2018 |
| Game of Thrones | 2014-2015 |
Closure and rebirth
| Year | Event |
|---|
| 2018 | Original studio closes |
| 2019 | LCG Entertainment acquires |
| 2019+ | Continues operations |
See also