Skip to content
Companies & Studios

Lucasfilm Games

Adventure game masters

Lucasfilm Games (later LucasArts) created the SCUMM engine and genre-defining adventures including Maniac Mansion, Monkey Island, and Day of the Tentacle with wit, polish, and no dead ends.

pcAmigaatari-st developeradventurelucas 1982–2013

Overview

No dead ends. No deaths (mostly). Lucasfilm Games redefined adventure gaming with the SCUMM engine and a design philosophy that respected players’ time. Under Ron Gilbert, Tim Schafer, and Dave Grossman, they created Maniac Mansion, Monkey Island, and Day of the Tentacle—games celebrated for wit, puzzle design, and production quality.

Fast facts

  • Founded: 1982.
  • Renamed: LucasArts (1990).
  • Key technology: SCUMM engine.
  • Closed: 2013 (by Disney).

SCUMM engine

FeatureInnovation
Verb interfacePoint-and-click interaction
ScriptingFlexible game logic
Cross-platformMultiple systems
IterationEvolved through titles

Classic adventures

TitleYearLead designer
Maniac Mansion1987Ron Gilbert
Zak McKracken1988David Fox
Indiana Jones: Last Crusade1989Various
Loom1990Brian Moriarty
Monkey Island1990Ron Gilbert
Monkey Island 21991Ron Gilbert
Day of the Tentacle1993Tim Schafer
Sam & Max1993Sean Clark
Full Throttle1995Tim Schafer
Grim Fandango1998Tim Schafer

Design philosophy

PrincipleApplication
No dead endsAlways completable
No unfair deathsPlayer-friendly
HumourWit and wordplay
PolishHigh production values

Key people

PersonContribution
Ron GilbertSCUMM, Maniac Mansion, Monkey Island
Tim SchaferDay of the Tentacle, Full Throttle, Grim Fandango
Dave GrossmanMonkey Island, Day of the Tentacle

Beyond adventures

TitleYearGenre
Rescue on Fractalus!1984Flight action
Ballblazer1984Sports
X-Wing1993Space combat
TIE Fighter1994Space combat

See also