Action RPG
Real-time character growth
Action RPGs combine role-playing progression systems with real-time combat, from Zelda II through Diablo to the modern looter-shooter.
Overview
The action RPG merges two traditions: the character progression of role-playing games with the real-time combat of action games. Instead of selecting “Attack” from a menu, players swing swords, dodge attacks, and time abilities. The genre spans the spectrum from Zelda-style adventures to Diablo-style loot games to modern “looter shooters.”
Fast facts
- Defining combination: RPG progression + real-time combat.
- Early examples: Dragon Slayer (1984), Hydlide (1984), Zelda II (1987).
- Modern forms: isometric (Diablo), third-person (Dark Souls), first-person (looter-shooters).
- Progression types: experience, levels, loot, skills.
Subgenres
The action RPG umbrella:
- Character action: skill-based combat with light RPG elements.
- Hack and slash: Diablo-style loot-focused games.
- Souls-like: methodical combat with harsh penalties.
- Looter shooter: first-person action with RPG loot systems.
Evolution
How the genre developed:
- 1980s Japan: Dragon Slayer, Ys series.
- Console era: Secret of Mana, Zelda.
- PC renaissance: Diablo defined isometric action RPG.
- Modern era: Dark Souls, Destiny, countless variations.