Skip to content
Culture & Community

Cambridge Games Scene

Acorn's legacy

Cambridge's games industry grew from Acorn Computers and the university, producing Elite, Frontier Developments, and a tradition of technically ambitious game development.

cross-platform ukindustryhistoryacornelitefrontier 1980–present

Overview

Cambridge’s games industry emerged from the university and Acorn Computers, establishing a tradition of technically sophisticated game development. David Braben’s Elite (1984) epitomised the Cambridge approach: mathematically ambitious, procedurally generated, and pushing hardware limits. That spirit continues through Frontier Developments and Jagex.

Fast Facts

AspectDetail
OriginsAcorn Computers, Cambridge University
Key figureDavid Braben (Elite, Frontier)
Current studiosFrontier Developments, Jagex, Ninja Theory
CharacterTechnical ambition, simulation focus

The Acorn Connection

CompanyContribution
Acorn ComputersBBC Micro, ARM processor
AcornsoftPublished Elite, educational software
ARM HoldingsSpun out, now in every smartphone

Cambridge’s computing ecosystem predated gaming—the games industry grew from existing technical infrastructure.

Elite: The Cambridge Philosophy

Elite (1984) embodied Cambridge values:

AspectImplementation
Procedural generation8 galaxies from 6 KB
3D wireframeReal-time on 8-bit
Open-ended gameplayNo predetermined story
Mathematical eleganceFibonacci sequences for star positions

Major Studios

StudioFoundedNotable Output
Frontier Developments1994Elite Dangerous, Planet Coaster
Jagex2001RuneScape
Ninja Theory2000Heavenly Sword, Hellblade
Criterion Games1993Burnout (later relocated)

University Connection

FactorImpact
Computer scienceWorld-class department
Graduate talentSteady supply of engineers
Research linksAI, graphics research
Spin-out cultureCompanies from university research

The David Braben Legacy

YearAchievement
1984Elite (with Ian Bell)
1993Frontier: Elite II
1994Founded Frontier Developments
2012Raspberry Pi Foundation co-founder
2014Elite Dangerous via Kickstarter

Braben’s career spans the entire industry, from bedroom coder to running a 700+ person studio while championing programming education.

Character Differences

LiverpoolCambridge
Licensed gamesOriginal IP
Action focusSimulation focus
Art-drivenTech-driven
Publisher relationshipsIndependence

Current Scene

StudioFocus
Frontier DevelopmentsManagement sims, space sims
JagexMMO (RuneScape)
Ninja TheoryAction (Microsoft acquired)

Legacy

Cambridge established that British games could be technically world-leading. The procedural generation and simulation expertise pioneered with Elite directly influenced modern titles from No Man’s Sky to countless space games.

See Also