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Culture & Community

Crunch Culture

The cost of shipping games

The game industry practice of extended overtime periods before deadlines, exposed by the 2004 'EA Spouse' blog and remaining a persistent labour issue despite ongoing criticism.

cross-platform labourindustryovertimeworking-conditions 1980–present

Overview

Crunch culture refers to the game industry’s practice of mandatory extended overtime periods, typically before release deadlines. While the practice dates to the earliest commercial games, the 2004 “EA Spouse” blog brought widespread attention to the human cost, sparking ongoing debates about labour practices.

Fast Facts

  • Definition: Extended mandatory overtime
  • Typical hours: 60-100+ per week
  • Duration: Weeks to months
  • Exposed: 2004 (EA Spouse)
  • Status: Ongoing industry issue

The Pattern

PhaseHours
Normal40-50/week
Crunch60-80/week
Death march80-100+/week
DurationWeeks to months

Causes

FactorExplanation
Fixed datesMarketing commitments
Scope creepFeatures added late
Passion exploitation”You love games”
Industry norms”Everyone does it”

Consequences

EffectResult
HealthPhysical and mental burnout
RelationshipsFamily strain, divorce
QualityDiminishing returns on tired workers
RetentionIndustry exodus

Notable Incidents

CompanyYearIssue
EA2004EA Spouse exposure
Rockstar2010, 2018Multiple reports
Epic2019Fortnite crunch

Legacy

Despite decades of exposure, crunch remains endemic. Unionisation efforts (Game Workers Unite, 2018+) represent the latest attempt to address working conditions. The issue highlights the tension between creative ambition and sustainable labour practices.

See Also