Overview
Crunch culture refers to the game industry’s practice of mandatory extended overtime periods, typically before release deadlines. While the practice dates to the earliest commercial games, the 2004 “EA Spouse” blog brought widespread attention to the human cost, sparking ongoing debates about labour practices.
Fast Facts
- Definition: Extended mandatory overtime
- Typical hours: 60-100+ per week
- Duration: Weeks to months
- Exposed: 2004 (EA Spouse)
- Status: Ongoing industry issue
The Pattern
| Phase | Hours |
|---|
| Normal | 40-50/week |
| Crunch | 60-80/week |
| Death march | 80-100+/week |
| Duration | Weeks to months |
Causes
| Factor | Explanation |
|---|
| Fixed dates | Marketing commitments |
| Scope creep | Features added late |
| Passion exploitation | ”You love games” |
| Industry norms | ”Everyone does it” |
Consequences
| Effect | Result |
|---|
| Health | Physical and mental burnout |
| Relationships | Family strain, divorce |
| Quality | Diminishing returns on tired workers |
| Retention | Industry exodus |
Notable Incidents
| Company | Year | Issue |
|---|
| EA | 2004 | EA Spouse exposure |
| Rockstar | 2010, 2018 | Multiple reports |
| Epic | 2019 | Fortnite crunch |
Legacy
Despite decades of exposure, crunch remains endemic. Unionisation efforts (Game Workers Unite, 2018+) represent the latest attempt to address working conditions. The issue highlights the tension between creative ambition and sustainable labour practices.
See Also