Skip to content
Culture & Community

EA Spouse

The blog that exposed crunch

The 2004 anonymous blog post by Erin Hoffman that exposed Electronic Arts' brutal overtime practices, sparking industry-wide discussion of working conditions and resulting in class action lawsuits.

cross-platform laboureacrunchblogworking-conditions 2004–present

Overview

“EA Spouse” was the pseudonymous 2004 blog post by Erin Hoffman describing her fiancé’s brutal working conditions at Electronic Arts. The post detailed 85+ hour weeks, cancelled time off, and management indifference. It went viral, sparked class action lawsuits, and forced industry-wide discussion of crunch culture.

Fast Facts

  • Published: November 2004
  • Author: Erin Hoffman (revealed 2005)
  • Subject: EA’s working conditions
  • Impact: Lawsuits, settlements, industry discussion
  • Platform: LiveJournal

The Revelations

ConditionDetail
Hours85+ per week
DurationMonths without end
Comp timePromised but never given
Overtime payNone (salaried exempt)
Time offCancelled repeatedly

The Fallout

EventResult
Viral spreadPicked up by mainstream media
Class actionsArtists and programmers sued
Settlements$15.6M to artists, $14.9M to programmers
Policy changesEA improved conditions (temporarily)

The Post’s Power

ElementEffect
PersonalPut human face on statistics
DetailedSpecific, verifiable claims
TimingPre-social media viral success

Legacy

The EA Spouse post remains the most significant single document in game industry labour history. It proved that public exposure could force change and inspired subsequent revelations at other companies. The issues it raised—crunch, overtime classification, work-life balance—remain unresolved.

See Also