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Culture & Community

Game Clone Legality

What can you copy?

The legal precedents establishing that game mechanics cannot be copyrighted while specific expressions can, shaped by cases from KC Munchkin to Fighter's History.

cross-platform legalcopyrightclonesgameplayprecedent 1980–present

Overview

Game clone legality encompasses the legal precedents defining what aspects of games can and cannot be protected by copyright. Through multiple lawsuits, courts established that gameplay mechanics are not copyrightable, but specific creative expressions (characters, art, code) are protected.

Fast Facts

  • Core principle: Mechanics not copyrightable
  • Protected: Characters, art, music, code
  • Unprotected: Rules, gameplay concepts
  • Key era: 1980s-1990s

Landmark Cases

CaseYearOutcome
Atari vs Philips1982Look and feel protected
Data East vs Epyx1988Gameplay not copyrightable
Capcom vs Data East1994Characters matter, not mechanics

What’s Protected

ElementStatus
Game codeProtected
Character designsProtected
Music/artProtected
Story/dialogueProtected
Game titleTrademark protected

What’s Not Protected

ElementStatus
RulesNot protected
Gameplay mechanicsNot protected
Genre conventionsNot protected
Difficulty curvesNot protected

The Clone Wars

EraPattern
1970sPong clones flourish
1980sEvery hit spawns imitators
1990s”Doom clones” as genre
PresentMobile clones endemic

Legacy

These precedents enable genre evolution—without them, one company could own “platformers” or “fighting games.” The balance between protecting creativity and allowing genre development remains contentious, particularly in mobile gaming.

See Also