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Culture & Community

Hint Lines

Premium rate help

The telephone services of the 1980s-1990s where stuck players called premium rate numbers for game hints, generating significant revenue for publishers until internet guides made them obsolete.

cross-platform helptelephonepremium-rate1990s 1985–present

Overview

Hint lines were premium rate telephone services that provided game hints and solutions. Players stuck in games would call expensive numbers to hear recorded tips or speak with “game counselors,” generating significant revenue for publishers before the internet made free help available.

Fast Facts

  • Era: 1985-late 1990s
  • UK numbers: 0898/0891 prefix
  • US numbers: 1-900 prefix
  • Cost: £0.25-0.50/min (UK), $0.75-1.50/min (US)
  • Killed by: Internet guides

How It Worked

StepProcess
1Player gets stuck
2Finds hint line number (in manual, magazine)
3Calls premium rate number
4Hears recorded hints or talks to counselor
5Phone bill arrives (parental anger)

Nintendo Power Line (US)

AspectDetail
Number1-900-288-0707
Staff200+ “Game Counselors”
CallsThousands daily
Cost$0.75/minute

Revenue Model

PartyBenefit
PublisherRevenue stream
Telephone companyPremium rate fees
Game counselorEmployment
PlayerGot unstuck

Design Implications

Some games were deliberately hard:

Cynical viewResult
Harder gamesMore hint line calls
Obscure puzzlesMandatory calling
Missing manualsForce paid help

Decline

FactorImpact
BBSesFree text guides
InternetGameFAQs (1995)
EmailAsk friends
RegulationPremium rate concerns

Legacy

Hint lines represent an era when information had monetary value. Their decline with internet access demonstrates how digital sharing disrupts information-based business models.

See Also