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Culture & Community

Moon Logic

Absurd adventure puzzles

Moon logic describes adventure game puzzles whose solutions make sense only to their designers, requiring leaps of reasoning that frustrated players while becoming the genre's defining criticism.

pcAmiga designadventurepuzzles 1984–1999

Overview

Use the monkey on the water pump. Obviously. Moon logic puzzles became adventure gaming’s greatest liability—solutions that made designers laugh but made players reach for walkthroughs. The term captured the genre’s worst tendency: puzzles requiring knowledge players couldn’t reasonably possess or connections they couldn’t reasonably make.

Fast facts

  • Definition: Illogical puzzle solutions.
  • Origin: Player frustration term.
  • Impact: Genre criticism.
  • Result: Walkthrough dependence.

Characteristics

TraitExample
Arbitrary combinationsRandom item use
Hidden requirementsObscure prerequisites
Designer-only logicInternal jokes
Cultural assumptionsRegional knowledge

Infamous examples

GamePuzzleIssue
Gabriel Knight 3Cat hair moustacheAbsurd chain
DiscworldInventory combinationsEverything on everything
VariousPixel huntingTiny clickable areas

Causes

FactorResult
Development isolationNo fresh eyes
Hint line revenueObscurity profitable
Length paddingArtificial difficulty
Comedy attemptsJokes over logic

Player responses

Coping methodFrequency
WalkthroughsVery common
Hint booksPurchase required
Try everythingExhaustive testing
Community helpForums, BBSes

Designer defences

ArgumentCounter
”It’s logical”Only to you
”Reward exploration”Frustration isn’t reward
”Adventure tradition”Tradition can be wrong

Genre impact

EffectConsequence
Walkthrough dependenceExternal help expected
Genre declinePlayers gave up
Design evolutionFairer puzzles later

Modern solutions

ApproachImplementation
Hint systemsIn-game assistance
Logical designFair puzzles
PlaytestingFresh perspectives

See also