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Classic Games

King's Quest

Sierra's fairy tale

King's Quest pioneered graphic adventures with animated characters exploring fairy tale worlds, establishing Sierra as the adventure game company and Roberta Williams as its creative force.

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Overview

Before King’s Quest, adventures were text. Roberta Williams added pictures—and a walking character players could control. The fairy tale kingdom of Daventry became gaming’s first explorable graphical world, launching Sierra’s adventure empire and establishing conventions the genre would follow for a decade.

Fast facts

  • Developer: Sierra On-Line.
  • Designer: Roberta Williams.
  • Innovation: First animated graphic adventure.
  • Engine: AGI (Adventure Game Interpreter).

Series evolution

TitleYearInnovation
King’s Quest I1984Animated adventure
King’s Quest II1985Expanded scope
King’s Quest III1986Different protagonist
King’s Quest IV1988Female lead, SCI engine
King’s Quest V1990VGA, voice acting
King’s Quest VI1992Branching paths

The Graham family

CharacterGames
GrahamI, II, V
AlexanderIII, VI
RosellaIV, VII
ValaniceVII

Fairy tale influence

SourceAdaptation
Grimm talesQuest elements
Classic mythologyCreatures, challenges
Original contentDaventry lore

Sierra design philosophy

FeatureResult
Death possibleConstant danger
Dead endsUnsolvable states
Parser inputType commands
Point systemScoring exploration

Technical progression

EngineFeatures
AGI16-colour, parser
SCI256-colour, mouse
LaterFull voice, VGA

Cultural impact

AchievementSignificance
Genre creationGraphic adventures
Company identitySierra’s flagship
Industry influenceAdventure conventions

See also