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Racing Games

The need for speed

Racing games evolved from text-based simulations to photorealistic experiences, spanning arcade fun to hardcore simulation.

cross-platform genreracinghistory 1974–present

Overview

Racing games transport players behind wheels real and imagined. The genre spans spectrum from arcade drift-fests to precise simulations demanding racing-line knowledge. Gran Trak 10 (1974) started the arcade lineage; Night Driver (1976) pioneered first-person perspective; Pole Position (1982) proved the genre’s commercial power. Today’s racers render photorealistic cars on laser-scanned tracks.

Fast facts

  • First arcade racer: Gran Trak 10 (1974).
  • First-person pioneer: Night Driver (1976).
  • Arcade classic: Pole Position (1982).
  • Simulation branch: Indianapolis 500 (1989), Gran Turismo (1997).
  • Modern split: arcade versus simulation approaches.

Subgenres

Racing game varieties:

  • Arcade: accessible, spectacular (OutRun, Need for Speed).
  • Simulation: realistic physics (Gran Turismo, iRacing).
  • Kart: power-ups and chaos (Mario Kart).
  • Combat: weapons and destruction (Twisted Metal).

Technology showcase

Racing games pushed graphics:

  • Sprite scaling: pseudo-3D techniques.
  • Polygon 3D: Virtua Racing, Ridge Racer.
  • Lighting: reflections and time-of-day.
  • Physics: tyre models, suspension simulation.

See also