Cover Tapes
Free games with your magazine
Cover-mounted tapes and disks transformed game distribution, giving readers playable software and publishers a powerful sales tool.
Overview
When magazines started attaching cassette tapes to their covers, everything changed. Readers got free games—sometimes full commercial releases, often exclusive demos. Publishers got guaranteed distribution and review coverage. The cover tape became essential to magazine success and a primary way players discovered new games.
Evolution
Early covers (1984-1986)
- Simple plastic bags with tapes
- Public domain or commissioned games
- Reader-submitted programs
- Magazine utilities
Golden age (1987-1992)
- Professional compilations
- Commercial game giveaways
- Exclusive playable demos
- Publisher partnerships
Disk transition (1990s)
- 3.5” disks replaced tapes
- CD-ROMs eventually
- Full games more common
- Multiple games per disk
Content types
| Type | Description |
|---|---|
| Full games | Complete older commercial titles |
| Demos | Playable previews of upcoming releases |
| PD/shareware | Public domain collections |
| Utilities | Programming tools, music players |
| Magazine content | Interactive features, competitions |
Key magazines
Spectrum
- Your Sinclair (pioneered cover tapes)
- Crash
- Sinclair User
Commodore 64
- Zzap!64
- Commodore Format
- Commodore User
Amiga
- Amiga Power
- Amiga Format
- CU Amiga
Business model
Cover tapes created virtuous cycle:
- Free software increases sales
- Higher circulation attracts advertisers
- Ad revenue funds better tapes
- Better tapes increase sales
Publisher benefits
| Benefit | Value |
|---|---|
| Demo distribution | Guaranteed eyeballs |
| Back catalogue | Revenue from old titles |
| Review coverage | Editorial attention |
| Market research | Reader response data |
Technical challenges
Tape production
- Duplication quality issues
- Loading reliability
- Multi-load programs
- Regional encoding (PAL/NTSC)
Disk production
- Cost per unit higher
- Less prone to errors
- More content possible
- Faster loading
Cultural impact
Cover tapes:
- Democratised game access
- Reduced piracy (some games)
- Created shared experiences
- Influenced purchasing decisions
Decline
Cover mounts faded due to:
- Magazine industry contraction
- Internet downloads
- Emulation availability
- Shift to online distribution
Legacy
Modern echoes:
- Humble Bundle model
- PlayStation Plus/Xbox Gold
- Epic Games Store giveaways
- Demo culture expectations