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QuakeCon

id Software's gathering

The annual convention celebrating id Software's games that grew from a 1996 Quake gathering into a major gaming event, featuring the world's largest BYOC LAN party in North America.

cross-platform lan-partyid-softwarequakeconvention

Overview

QuakeCon is an annual gaming convention that began in 1996 as a gathering of Quake players and evolved into a major event celebrating id Softwareโ€™s legacy. Featuring the largest BYOC (Bring Your Own Computer) LAN party in North America, it combines competitive tournaments, game announcements, and community celebration of the games that defined the FPS genre.

Fast Facts

  • Founded: 1996
  • Location: Dallas, Texas (historically)
  • Organiser: id Software / Bethesda
  • Focus: id games, BYOC LAN
  • Free admission: Traditionally free
  • Community-driven: Origins in fan organisation

Origins

QuakeCon began organically:

YearMilestone
1996First gathering, ~100 attendees
1997id Software involvement
2000sGrowth to thousands
2010sMajor convention scale

The BYOC LAN

North Americaโ€™s largest:

  • Thousands of attendees bring PCs
  • Multi-day continuous gaming
  • Quake tournaments (tradition)
  • Community networking
  • 24/7 gaming halls

id Software Connection

Unlike generic conventions, QuakeCon has unique developer access:

FeatureValue
KeynotesJohn Carmack talks (legendary)
AnnouncementsGame reveals
Developer accessMeet the makers
Exclusive contentFirst looks

Tournament History

Competitive gaming was always central:

EraFocus
1996-2000Quake, Quake II
2000-2005Quake III Arena
2005-2010Various id titles
2010+Quake Champions, others

John Carmack Keynotes

A QuakeCon tradition:

  • Multi-hour technical talks
  • Deep programming insights
  • Industry perspectives
  • Legendary among developers

Bethesda Era

After Bethesda acquired id:

  • Expanded game coverage
  • DOOM, Elder Scrolls, Fallout
  • Larger scale events
  • Maintained community focus

Legacy

QuakeCon represents the direct connection between game developers and their community. From a 1996 fan gathering to a major convention, it proved that developer accessibility and community celebration could coexist with commercial success.

See Also