Overview
War made charming. Advance Wars took the complexity of military strategy and made it inviting through bright visuals, clear mechanics, and a tutorial campaign that taught without condescension. Commanding Officers added character and asymmetric abilities. The map editor extended longevity infinitely. Intelligent Systems created the definitive portable strategy game.
Fast facts
- Developer: Intelligent Systems.
- Year: 2001.
- Platform: Game Boy Advance.
- Series: Famicom Wars (localised).
Unit types
| Category | Examples |
|---|
| Infantry | Foot soldiers, mechs |
| Vehicles | Tanks, APCs |
| Air | Fighters, bombers |
| Naval | Battleships, subs |
CO system
| Commander | Power |
|---|
| Andy | Balanced, repairs |
| Max | Strong direct combat |
| Sami | Infantry specialist |
| Grit | Indirect range bonus |
Combat mechanics
| Factor | Effect |
|---|
| Terrain | Defence bonuses |
| Unit health | Damage scaling |
| CO Powers | Charged abilities |
| Fog of War | Limited visibility |
Map editor
| Feature | Value |
|---|
| Custom maps | Infinite content |
| Sharing | Link cable transfer |
| Competitive | Tournament potential |
See also