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Classic Games

Arcanum: Of Steamworks and Magick Obscura

Industrial fantasy

Arcanum blended steampunk technology with traditional fantasy magic, creating a world where dwarven factories competed with elven sorcery and player choices genuinely shaped the narrative.

pc rpgsteampunkopen-world 2001

Overview

Magic versus machine. Arcanum imagined fantasy’s industrial revolution—steam trains, factories, and firearms existed alongside elves, orcs, and ancient sorcery. The technology/magic divide wasn’t just aesthetic; high-tech characters literally disrupted magical effects. Troika Games created one of the most reactive RPGs ever made, where character build, race, and choices dramatically altered available paths.

Fast facts

  • Developer: Troika Games.
  • Year: 2001.
  • Setting: Arcanum (Victorian fantasy).
  • Innovation: Tech/magic duality.

Technology vs magic

PathCharacteristics
TechnologicalGuns, gadgets, schematics
MagicalSpells, enchantments
InteractionTech disrupts magic
AptitudeSliding scale

Character reactivity

FactorImpact
RaceNPC attitudes
Beauty/uglinessDialogue options
IntelligenceConversation complexity
ReputationWorld reaction

World design

ElementImplementation
Industrial citiesTarant, Caladon
WildernessExploration areas
FactionsPolitical groups
Multiple endingsVaried conclusions

Combat options

StyleApproach
Real-timeAction combat
Turn-basedTactical mode
StealthAvoidance
DiplomacyTalking through

Legacy

AspectInfluence
Setting originalityUnique worldbuilding
ReactivityDesign benchmark
Cult statusDevoted fanbase
Spiritual successorsInspiration source

See also