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Classic Games

Fallout

Post-apocalyptic freedom

Fallout dropped players into an irradiated wasteland with unprecedented freedom, letting them talk, fight, or sneak through a retrofuturistic world shaped by their choices.

pc rpgpost-apocalypticinterplay 1997

Overview

War never changes. Fallout’s wasteland emerged from 1950s atomic anxiety filtered through dark humour and genuine player agency. Interplay’s RPG let players solve problems through violence, diplomacy, stealth, or cleverness—sometimes all at once. The SPECIAL system and karma mechanics influenced RPG design for decades.

Fast facts

  • Developer: Interplay (Black Isle).
  • Lead designer: Tim Cain.
  • Setting: Post-nuclear California.
  • Era: 2161, 84 years after nuclear war.

SPECIAL system

AttributeEffect
StrengthMelee, carry weight
PerceptionAwareness, ranged
EnduranceHealth, resistances
CharismaDialogue options
IntelligenceSkill points, dialogue
AgilityAction points, speed
LuckCritical hits, gambling

Player freedom

ApproachViability
CombatFight through problems
DiplomacyTalk solutions
StealthAvoid confrontation
ScienceTechnical solutions

Karma system

ActionConsequence
Good deedsPositive reputation
Evil actsNegative reputation
Faction relationsIndependent tracking
EndingsReflect choices

Retrofuturism

ElementInspiration
Technology1950s vision of future
MusicPeriod appropriate
AestheticsAtomic age
HumourDark, satirical

Vault dweller quest

ObjectiveStakes
Find water chipVault survival
Time limitUrgency
Discover truthDeeper conspiracy

Legacy

SequelYear
Fallout 21998
Fallout 32008
Fallout: New Vegas2010
Fallout 42015

See also