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Classic Games

Assassin's Creed

History as playground

Assassin's Creed blended historical settings with open-world action, creating a franchise spanning centuries of stealthy parkour and hidden blade combat.

xboxPlayStationpc actionopen-worldstealth 2007

Overview

Assassin’s Creed merged Prince of Persia’s acrobatics with open-world exploration and historical tourism. Players climbed landmarks, blended with crowds, and assassinated targets across meticulously recreated historical settings. The franchise became Ubisoft’s flagship, releasing annual entries that spanned the Crusades to ancient Greece.

Fast facts

  • Developer: Ubisoft Montreal.
  • Publisher: Ubisoft.
  • Creator: Patrice Désilets.
  • Framing device: Animus genetic memory machine.
  • Franchise sales: 200+ million units.

Core mechanics

SystemFunction
ParkourFluid movement across architecture
Crowd blendingHide in plain sight
Eagle visionHighlight targets and clues
Hidden bladeSignature assassination tool
SynchronisationViewpoint reveals map

Historical settings

EntryEraLocation
Assassin’s Creed12th centuryHoly Land, Crusades
AC II15th centuryRenaissance Italy
AC III18th centuryAmerican Revolution
AC IV: Black Flag18th centuryCaribbean piracy
AC OriginsAncient EgyptPtolemaic period
AC Odyssey5th century BCEAncient Greece
AC Valhalla9th centuryViking expansion

The Animus concept

Framing narrative:

  • Modern-day protagonist (Desmond, later others).
  • Accesses ancestor memories via machine.
  • Explains respawning (desynchronisation).
  • Connects disparate historical periods.
  • Became increasingly sidelined over time.

Design evolution

Early entries (2007-2015):

  • Linear story missions.
  • Dense urban environments.
  • Annual releases.
  • Stealth emphasis.

RPG era (2017-present):

  • Open-world regions.
  • Levelling and gear systems.
  • Dialogue choices.
  • Longer development cycles.

Technical showcase

Each entry demonstrated:

  • Crowd simulation (hundreds of NPCs).
  • Historical architecture recreation.
  • Draw distance for landmark climbing.
  • Motion-captured combat.

Franchise sprawl

Beyond games:

  • Novels and comics.
  • Film adaptation (2016).
  • Mobile spin-offs.
  • Crossovers and collaborations.

Criticism and refinement

Common critiques:

  • Repetitive mission structure.
  • Collectible overload.
  • Formulaic open-world design.
  • Historical accuracy vs. entertainment.

Responses: varied game pace, reduced annual releases.

Cultural contribution

Assassin’s Creed popularised:

  • Historical tourism in games.
  • Parkour as game mechanic.
  • “Ubisoft open-world” template.
  • Educational Discovery Tour modes.

See also