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Techniques & Technology

Open World Design

Freedom to explore

Open world design creates expansive environments where players choose their own paths, pioneered by games like Elite and Grand Theft Auto III.

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Overview

Open world design gives players large, contiguous environments to explore freely rather than linear, level-based progression. Players choose their own goals, paths, and pace. This approach emerged from early sandbox games and became a dominant design philosophy in modern gaming.

Key Characteristics

  • Non-linear exploration
  • Player-driven objectives
  • Persistent game world
  • Emergent gameplay opportunities
  • Side content and optional activities

Historical Development

Early pioneers: Elite (1984), The Legend of Zelda (1986), Ultima series

3D evolution: Grand Theft Auto III (2001) popularised the modern open world formula

Modern refinements: The Elder Scrolls, Assassinโ€™s Creed, Breath of the Wild

Design Considerations

  • Density vs Scale: Balancing world size with meaningful content
  • Traversal: Making movement enjoyable across large distances
  • Pacing: Guiding players without removing freedom
  • Technical: Streaming content, LOD management, memory

See Also