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Classic Games

Grand Theft Auto III

3D crime sandbox

Grand Theft Auto III transformed the series into a 3D open world, creating the modern sandbox crime game and establishing Rockstar as industry leaders.

PlayStationpcxbox actionopen-worldcrime 2001

Overview

Grand Theft Auto III turned a controversial top-down series into an industry-defining 3D experience. Liberty City became a living, breathing criminal playground. Players could follow story missions or simply explore, steal cars, and cause chaos. The freedom was unprecedented, the controversy predictable, and the influence permanent.

Fast facts

  • Developer: DMA Design (became Rockstar North).
  • Publisher: Rockstar Games.
  • Engine: RenderWare.
  • Setting: Liberty City (New York inspired).
  • Sales: 17+ million copies.

From 2D to 3D

Transformation from earlier games:

GTA 1/2GTA III
Top-down viewThird-person 3D
Sprite charactersPolygon models
Abstract citiesDetailed environments
Score-focusedStory-driven

Gameplay systems

SystemFunction
VehiclesCars, boats, tanks stealable
WeaponsExpanding arsenal
MissionsStory and side activities
Wanted levelPolice escalation
Radio stationsLicensed music, talk shows

Liberty City

Three interconnected islands:

  • Portland: Industrial, Mafia territory.
  • Staunton Island: Commercial centre.
  • Shoreside Vale: Suburban, airport.

Islands unlocked through story progression.

Narrative approach

Silent protagonist (Claude):

  • Voice acting for all other characters.
  • Cutscenes drive story.
  • Betrayal and revenge arc.
  • Mob, cartel, Yakuza factions.

Open world innovation

What GTA III established:

  • Persistent, explorable city.
  • Freedom between missions.
  • Emergent gameplay opportunities.
  • Living world simulation.
  • Side activities (hidden packages, rampages).

Technical achievement

On PlayStation 2:

  • Streaming world (minimal loading).
  • Day/night cycle.
  • Weather systems.
  • Pedestrian and traffic AI.
  • Draw distance limitations.

Controversy

Predictable outrage:

  • Violence against civilians.
  • Ability to interact with sex workers.
  • Gang themes.
  • Australia banned initially.
  • US political scrutiny.

Commercial impact

Sales and influence:

  • Fastest-selling game at release.
  • Established PlayStation 2 dominance.
  • Created template for competitors.
  • Launched Rockstar to industry leader status.

Sequel quality

Followed by:

  • Vice City (2002): 1980s Miami.
  • San Andreas (2004): Expanded scope.
  • GTA IV (2008): Next generation.
  • GTA V (2013): Three protagonists.

Industry influence

Games following GTA III template:

  • Saints Row series.
  • Sleeping Dogs.
  • Watch Dogs.
  • Countless open-world games.

Legacy

GTA III proved games could offer film-like narrative within player-driven freedom. The sandbox crime genre it created remains one of gamingโ€™s most popular and profitable.

See also