Skip to content
Companies & Studios

Rockstar Games

Publishing gaming's blockbusters

Rockstar Games publishes Grand Theft Auto, Red Dead Redemption, and other industry-defining open-world titles through its network of studios worldwide.

cross-platform publisheropen-worldgtatake-two 1998–present

Overview

Rockstar Games is Take-Two Interactive’s primary publishing label for premium titles. Founded by the Houser brothers with Terry Donovan, Rockstar built an empire on controversy, ambition, and unprecedented production values. Grand Theft Auto III defined open-world gaming. Red Dead Redemption brought cinematic narrative to sandbox design. The company’s releases are events, often breaking entertainment industry sales records.

Fast Facts

AspectDetail
Founded1998
FoundersSam Houser, Dan Houser, Terry Donovan
Parent companyTake-Two Interactive
HeadquartersNew York City
Key studiosRockstar North, Rockstar San Diego

Major Studios

StudioLocationKnown For
Rockstar NorthEdinburghGrand Theft Auto
Rockstar San DiegoSan DiegoRed Dead, Midnight Club
Rockstar TorontoTorontoMax Payne 3, Bully
Rockstar New EnglandAndoverQA and support
Rockstar LeedsLeedsHandheld ports
Rockstar IndiaBangaloreSupport development

Flagship Franchises

SeriesReleasesRecord
Grand Theft Auto1997-presentBest-selling entertainment product (GTA V)
Red Dead2004-presentCritical acclaim
Max Payne2001-2012Acquired from Remedy
Midnight Club2000-2008Racing series
Bully2006Cult classic

Commercial Records

TitleAchievement
GTA V$8+ billion revenue, 200+ million copies
GTA OnlineOngoing revenue stream
Red Dead Redemption 265+ million copies

Publishing Philosophy

PrincipleImplementation
Event releasesYears between titles
Production valuesIndustry-leading budgets
ControversyMature content as identity
Long tailsGames supported for years

Houser Brothers Influence

PersonRole
Sam HouserCo-founder, president
Dan HouserCo-founder, writer (left 2020)

The Housers shaped Rockstar’s satirical, cinematic voice. Dan’s departure raised questions about future creative direction.

Development Approach

CharacteristicEffect
”Crunch culture”Industry criticism
Long dev cycles5+ years per title
All-studio collaborationMassive teams
SecrecyMinimal pre-release information

Controversies

IssueGame
Hot CoffeeGTA: San Andreas hidden content
Manhunt criticismViolence debates
Working conditionsSpouse letter controversy

GTA Online and Live Services

AspectImpact
Ongoing updatesYears of content
Shark CardsMicrotransaction revenue
CommunityPersistent player base
GTA VI anticipationIndustry event

Legacy

Rockstar proved games could be cultural phenomena on par with film and music. Their titles don’t just sell well—they define generations of gaming and spark societal debates about the medium. The question is whether the company can maintain its creative edge as founding talent departs and industry expectations evolve.

See Also