Skip to content
Classic Games

Grand Theft Auto

Top-down transgression

DMA Design's Grand Theft Auto established open-world crime gameplay from a top-down perspective, creating a controversial franchise that would reshape the industry.

pcPlayStation open-worldactiondma-designcontroversial 1997

Overview

Before the 3D cityscapes, before the billion-dollar budgets, Grand Theft Auto was a top-down driving game from Dundee. DMA Design’s 1997 release let players roam three cities, stealing cars and completing criminal missions with unprecedented freedom. The media outrage was immediate; so were the sales. What began as an experiment in open-ended gameplay became one of gaming’s most valuable franchises.

Fast facts

  • Developer: DMA Design (Dundee, Scotland).
  • Original concept: Called “Race’n’Chase” during development.
  • Controversy: Banned or restricted in multiple countries.
  • Publisher: BMG Interactive.

Design innovation

ElementSignificance
Open worldNon-linear city exploration
Mission structurePlayer-chosen progression
Wanted systemEscalating police response
Radio stationsLicensed music while driving

Development history

The game evolved from a cops-and-robbers racing concept. A bug that made police cars ram players aggressively proved more fun than intended behaviour—the criminal fantasy emerged from this accident. DMA Design embraced the chaos, building missions around car theft, violence, and evading authorities.

Controversy and marketing

ReactionEffect
Media outrageFree publicity
Calls for bansIncreased curiosity
Age ratingsEstablished mature gaming market
Political attentionMax Clifford PR controversy

Series evolution

GameYearChange
GTA1997Top-down foundation
GTA 21999Gang allegiance system
GTA III20013D open world revolution
Vice City20021980s setting, refined formula
San Andreas2004Massive scope expansion

Legacy

DMA Design became Rockstar North in 2002. The franchise generated billions in revenue and influenced countless open-world games. The original’s top-down perspective returned in Chinatown Wars (2009), proving the formula transcended graphics.

See also