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Classic Games

The Legend of Zelda: Breath of the Wild

Open air adventure

Breath of the Wild reinvented the Zelda formula with emergent gameplay, physics-based puzzles, and unprecedented freedom in a vast open world.

switchwii-u adventureopen-worldnintendo 2017

Overview

Breath of the Wild dismantled Zelda conventions and rebuilt them around player freedom. The entire map was visible and reachable from the start. Systems interacted naturally: fire spread, metal conducted electricity, objects had physics. Players could solve problems any way they imagined, creating emergent gameplay that felt genuinely open.

Fast facts

  • Developer: Nintendo EPD.
  • Director: Hidemaro Fujibayashi.
  • Producer: Eiji Aonuma.
  • Development: Five years.
  • Awards: Multiple Game of the Year.

Design philosophy

Break Zelda conventions:

TraditionChange
Dungeon orderGo anywhere from start
Specific toolsUniversal abilities
Heart containersCook for health
Safe explorationSurvival elements
Guided progressionSelf-directed discovery

Core systems

SystemFunction
ClimbingScale any surface (stamina permitting)
GlidingParaglider for traversal
CookingCombine ingredients for effects
WeatherAffects gameplay (lightning, rain)
DurabilityWeapons break, encouraging variety

Shrines and towers

Structure within freedom:

  • Towers: Reveal map regions (120+ locations).
  • Shrines: 120 mini-dungeons with Spirit Orbs.
  • Divine Beasts: Four large dungeon equivalents.
  • Korok Seeds: 900 collectibles for inventory.

Physics engine

Emergent gameplay from systems:

  • Objects roll downhill.
  • Fire spreads and creates updrafts.
  • Metal attracts lightning.
  • Magnesis moves metallic objects.
  • Stasis freezes and stores kinetic energy.

Players discovered solutions developers never anticipated.

Weapon durability debate

Controversial design choice:

  • All weapons break eventually.
  • Encourages experimentation.
  • Prevents attachment to single weapon.
  • Divisive among players.

Open world approach

Different from typical open worlds:

  • No quest markers by default.
  • Reward curiosity, not checklist clearing.
  • Environmental storytelling.
  • Player-driven pacing.

Critical reception

Universal acclaim:

  • Highest-rated game of its generation.
  • Launch title for Nintendo Switch.
  • Sold 30+ million copies.
  • Influenced subsequent open-world design.

Impact on Zelda

Changed franchise direction:

  • Sequel Tears of the Kingdom (2023) expanded systems.
  • Unlikely to return to linear structure.
  • New baseline for Zelda expectations.

Industry influence

Broader impact:

  • โ€œBreath of the Wild-likeโ€ became genre descriptor.
  • Other games adopted climbing and gliding.
  • Renewed focus on emergent gameplay.
  • Permission to break series conventions.

See also