The Legend of Zelda: The Wind Waker
Cel-shaded seas
Wind Waker divided opinion with its cartoon aesthetic but delivered timeless visuals and ocean exploration that endure better than any realistic alternative.
Overview
The Wind Waker shocked fans expecting realistic Zelda after a tech demo at Space World 2000. Instead, Nintendo delivered cel-shaded cartoon graphics that aged beautifully while realistic games of the era look dated. Players sailed a flooded Hyrule, discovering islands and dungeons across a vast ocean. Initial controversy gave way to enduring appreciation.
Fast facts
- Developer: Nintendo EAD.
- Director: Eiji Aonuma.
- Artistic style: Cel-shaded toon rendering.
- Setting: Great Sea (flooded Hyrule).
- HD remaster: Wii U (2013).
Visual controversy
Initial reaction:
- Space World 2000 showed realistic Link.
- Wind Waker reveal shocked fans.
- โCeldaโ mockery online.
- Nintendo defended vision.
- Time proved them right.
Cel-shading technique
Why it works:
- Imitates hand-drawn animation.
- Expressive character faces.
- Timeless rather than dated.
- Scales well to HD.
- Unified artistic vision.
Ocean exploration
Sailing the Great Sea:
- King of Red Lions boat companion.
- Wind direction control (Wind Waker baton).
- 49 squares on sea chart.
- Islands with dungeons, mini-games, secrets.
- Triforce fetch quest (infamous).
Wind Waker baton
Musical gameplay:
- Conduct melodies for effects.
- Change wind direction.
- Control time.
- Teleport to locations.
- Central mechanic and title.
Combat evolution
New elements:
- Parry system for counters.
- Enemy weapon stealing.
- Targeting lock-on refined.
- More cinematic fights.
- Expressive animations.
Story and tone
Darker than appearance suggests:
- Flooded kingdom beneath waves.
- Ganondorfโs tragic motivation.
- End of an era themes.
- Surprisingly emotional.
Pacing criticism
Common complaints:
- Sailing can feel slow.
- Triforce quest padding.
- Some fetch quests tedious.
- Swift Sail added in HD.
HD remaster improvements
Wii U version (2013):
- Full 1080p resolution.
- Swift Sail (faster sailing).
- Triforce quest streamlined.
- Miiverse integration.
- Gamepad as map.
Legacy sequels
Follow-ups on handhelds:
- Phantom Hourglass (DS, 2007).
- Spirit Tracks (DS, 2009).
- Same art style, different gameplay.
Critical reappraisal
Changing perception:
- Initial mixed reception.
- Grew in esteem over years.
- HD version widely praised.
- Now considered series highlight.
- Art style proved prescient.
Design lessons
What Wind Waker demonstrated:
- Artistic style trumps technical fidelity.
- Timeless over contemporary.
- Bold choices age better.
- Trust your vision.