Beyond Good & Evil
A cult classic adventure
Beyond Good & Evil combined action, stealth, and photojournalism in a unique sci-fi adventure that became a cult classic despite commercial struggles.
Overview
Beyond Good & Evil (2003), designed by Michel Ancel at Ubisoft, is an action-adventure game following photojournalist Jade as she uncovers a conspiracy on the alien-occupied planet Hillys. Despite critical acclaim, it sold poorly at launch but developed a devoted following.
Distinctive Features
- Photography mechanic: Documenting wildlife and evidence
- Varied gameplay: Combat, stealth, hovercraft racing, puzzles
- Strong protagonist: Jade became an iconic female lead
- Art style: Unique blend of sci-fi and fantasy aesthetics
Cultural Impact
The game’s cult status led to:
- Multiple re-releases and HD remasters
- A long-delayed sequel (Beyond Good & Evil 2)
- Recognition as an important work of video game art