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Classic Games

Cannon Fodder

War has never been so much fun

Sensible Software's controversial action game combined accessible squad tactics with an anti-war message, remembered as much for its poppy controversy as its addictive gameplay.

Amigaatari-stpcSNESsega-mega-drive actionstrategysensible-software 1993

Overview

Cannon Fodder let players command tiny soldiers through missions of escalating carnage—point, click, shoot, watch the body count rise. But the jaunty music and poppy imagery concealed genuine commentary: recruits went from eager to dead, graves multiplied between missions, and “War Has Never Been So Much Fun” was clearly ironic.

Fast facts

  • Developer: Sensible Software.
  • Designers: Jon Hare, Stoo Cambridge.
  • Original platform: Amiga (1993).
  • Controversy: poppy imagery drew criticism from Royal British Legion.

Gameplay

Simple controls, complex tactics:

ActionControl
Move squadLeft-click destination
FireRight-click target
Split squadSelect individual soldiers
Grenades/RocketsHold button for arc

The poppy controversy

The game’s use of remembrance imagery sparked debate:

  • Cover featured cartoon soldier with poppy
  • Loading screen showed hill of graves
  • Royal British Legion objected
  • Sensible argued it was anti-war commentary

Anti-war message

Beneath the accessible gameplay:

  • Recruits named and tracked across missions
  • Hill of graves grows as soldiers die
  • New recruits look increasingly worried
  • “War Has Never Been So Much Fun” reads as bitter

Mission variety

Mission typeDescription
AssaultClear enemy positions
RescueSave hostages
DemolitionDestroy structures
DefenceProtect locations

Technical notes

Sensible’s signature style:

  • Tiny detailed sprites
  • Smooth scrolling
  • Mouse-driven interface
  • Memorable music (title theme)

Sequel

Cannon Fodder 2 (1994) continued the formula with new settings including alien worlds.

Reception

Critical acclaim alongside controversy:

  • Praised for gameplay innovation
  • Discussed in mainstream press (unusually for games)
  • Commercially successful
  • Remembered as Amiga classic

See also